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        <title><![CDATA[Luftikus Games]]></title>
        <description><![CDATA[Luftikus Games – ein unabhängiges Indie-Games-Studio aus Österreich.]]></description>
        <link>https://luftikus.games</link>
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        <lastBuildDate>Wed, 05 Aug 2026 12:08:54 GMT</lastBuildDate>
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        <pubDate>Wed, 05 Aug 2026 12:08:54 GMT</pubDate>
        <copyright><![CDATA[Copyright 2026, Philip Ewert]]></copyright>
        <language><![CDATA[en-US]]></language>
        <managingEditor><![CDATA[developer@philipewert.com]]></managingEditor>
        <webMaster><![CDATA[developer@philipewert.com]]></webMaster>
        <ttl>60</ttl>
        <item>
            <title><![CDATA[Dragon Gate: Tournament]]></title>
            <description><![CDATA[Local-Multiplayer Combat-Racer: Compete in a tournament of short, chaotic sprints. Whoever falls too far behind gets wiped out, but can still make a big impact with homing missiles. An old-school game that can fill entire evenings and end friendships.]]></description>
            <link>https://luftikus.games/blog/dragon-gate</link>
            <guid isPermaLink="true">https://luftikus.games/blog/dragon-gate</guid>
            <category><![CDATA[game dev]]></category>
            <category><![CDATA[project]]></category>
            <pubDate>Tue, 31 Mar 2026 00:00:00 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Side Quest: Game Development]]></title>
            <description><![CDATA[How Can You Fit Game Development into Everyday Life Alongside a Job?: On the challenges and joys of game development alongside a full-time job, and how you can successfully make room for your passion.]]></description>
            <link>https://luftikus.games/blog/gamedev-sidequest</link>
            <guid isPermaLink="true">https://luftikus.games/blog/gamedev-sidequest</guid>
            <category><![CDATA[game dev]]></category>
            <pubDate>Mon, 28 Jul 2025 00:00:00 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Exploration Without Limits]]></title>
            <description><![CDATA[Bringing journeys through castles, dungeons, and landscapes to life: Making travel and exploration exciting in D&D is a challenge. With simple mechanics and a focus on meaningful decisions instead of map-work, the path becomes the adventure.]]></description>
            <link>https://luftikus.games/blog/dnd-exploration</link>
            <guid isPermaLink="true">https://luftikus.games/blog/dnd-exploration</guid>
            <category><![CDATA[d&d]]></category>
            <pubDate>Tue, 24 Dec 2024 00:00:00 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Wash It! – Battle of Wash'a'lot]]></title>
            <description><![CDATA[Local-Multiplayer Browser-Game: Vapordrive combines innovative game mechanics with procedural environment generation and a nostalgic look. A unique experience that playfully explores the challenges of everyday life.]]></description>
            <link>https://luftikus.games/blog/wash-it</link>
            <guid isPermaLink="true">https://luftikus.games/blog/wash-it</guid>
            <category><![CDATA[game dev]]></category>
            <category><![CDATA[project]]></category>
            <pubDate>Sat, 12 Oct 2024 00:00:00 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[The War of Art]]></title>
            <description><![CDATA[LLM powered Card Game: The result of my first offline game jam is a short, entertaining card game against Prince Eugene of Savoy, powered by ChatGPI and TTS.]]></description>
            <link>https://luftikus.games/blog/the-war-of-art</link>
            <guid isPermaLink="true">https://luftikus.games/blog/the-war-of-art</guid>
            <category><![CDATA[game dev]]></category>
            <category><![CDATA[project]]></category>
            <pubDate>Thu, 03 Oct 2024 00:00:00 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Overcoming DM Burnout]]></title>
            <description><![CDATA[When the ideas stop coming: A reflection on the experience of creative block as a Dungeon Master. What matters is the balance between methodology, creative freedom, and surprise, in order to craft a meaningful finale for long-running campaigns.]]></description>
            <link>https://luftikus.games/blog/overcome-creative-burnout</link>
            <guid isPermaLink="true">https://luftikus.games/blog/overcome-creative-burnout</guid>
            <category><![CDATA[d&d]]></category>
            <pubDate>Fri, 27 Sep 2024 00:00:00 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Available Multiplayer Solutions]]></title>
            <description><![CDATA[Understanding Multiplayer – Part III: Multiplayer applications require careful planning and strategic decisions. A wide range of solutions and criteria help developers choose the right technology for the best possible player experience.]]></description>
            <link>https://luftikus.games/blog/multiplayer-basics-3</link>
            <guid isPermaLink="true">https://luftikus.games/blog/multiplayer-basics-3</guid>
            <category><![CDATA[game dev]]></category>
            <pubDate>Fri, 12 Jul 2024 00:00:00 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Multiplayer SDKs & Patterns]]></title>
            <description><![CDATA[Understanding Multiplayer - Part II: Multiplayer development requires careful planning and the right choice of infrastructure and SDKs. The article gives an overview of hosting topologies and provides valuable insights into the code changes needed for multi-user applications.]]></description>
            <link>https://luftikus.games/blog/multiplayer-basics-2</link>
            <guid isPermaLink="true">https://luftikus.games/blog/multiplayer-basics-2</guid>
            <category><![CDATA[game dev]]></category>
            <pubDate>Mon, 10 Jun 2024 00:00:00 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Multiplayer Development Basics]]></title>
            <description><![CDATA[Understanding Multiplayer - Part I: Multiplayer development requires a deep understanding of synchronization, data management, and network topologies. This article covers the fundamentals and challenges to help you approach this complex topic in a structured way and avoid later pitfalls.]]></description>
            <link>https://luftikus.games/blog/multiplayer-basics-1</link>
            <guid isPermaLink="true">https://luftikus.games/blog/multiplayer-basics-1</guid>
            <category><![CDATA[game dev]]></category>
            <pubDate>Wed, 15 May 2024 00:00:00 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[The Power of Unwritten Rules]]></title>
            <description><![CDATA[The Secret Key to Immersion: Unwritten rules of play shape the experience in tabletop role-playing games. Deliberately deployed inconsistencies can serve as plot twists that create tension without destabilizing the game world.]]></description>
            <link>https://luftikus.games/blog/dnd-unwritten-rules</link>
            <guid isPermaLink="true">https://luftikus.games/blog/dnd-unwritten-rules</guid>
            <category><![CDATA[d&d]]></category>
            <pubDate>Mon, 22 Jan 2024 00:00:00 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Permanent Character Deaths Are Wasted Potential]]></title>
            <description><![CDATA[undefined: Permanent character deaths can be epic, but they often lead to frustration and extra work. This article explores why profound turning points and meaningful resurrections offer a better alternative.]]></description>
            <link>https://luftikus.games/blog/permanent-character-deaths</link>
            <guid isPermaLink="true">https://luftikus.games/blog/permanent-character-deaths</guid>
            <category><![CDATA[d&d]]></category>
            <pubDate>Wed, 27 Sep 2023 00:00:00 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Godot: Dive into Shaders]]></title>
            <description><![CDATA[undefined: A deep dive into shader programming, from simple color gradients to complex 3D structures. The article shows how a few lines of code can achieve impressive visual effects.]]></description>
            <link>https://luftikus.games/blog/godot-first-steps-shader</link>
            <guid isPermaLink="true">https://luftikus.games/blog/godot-first-steps-shader</guid>
            <category><![CDATA[game dev]]></category>
            <pubDate>Tue, 05 Sep 2023 00:00:00 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[More Consideration and Respect in Your Tabletop RPG Group]]></title>
            <description><![CDATA[undefined: A new practice fosters empathy and respect in roleplaying groups. The check-in round enables an open exchange about feelings and creates a supportive play environment.]]></description>
            <link>https://luftikus.games/blog/pnp-sensitivity-rounds</link>
            <guid isPermaLink="true">https://luftikus.games/blog/pnp-sensitivity-rounds</guid>
            <category><![CDATA[d&d]]></category>
            <pubDate>Fri, 04 Aug 2023 00:00:00 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[The Posters of Our D&D Journey]]></title>
            <description><![CDATA[undefined: Six striking posters tell the story of epic battles and moving moments from our D&D campaign. A look behind the scenes of the story.]]></description>
            <link>https://luftikus.games/blog/our-campaign-posters</link>
            <guid isPermaLink="true">https://luftikus.games/blog/our-campaign-posters</guid>
            <category><![CDATA[d&d]]></category>
            <pubDate>Wed, 21 Jun 2023 00:00:00 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[6 D&D Homebrew Rules for More Immersion]]></title>
            <description><![CDATA[undefined: Six optional rules for D&D bring more immersion and tactical depth to the game without sacrificing simplicity. These rules encourage creative solutions and strengthen the narrative experience.]]></description>
            <link>https://luftikus.games/blog/immersion-hombrew-rules</link>
            <guid isPermaLink="true">https://luftikus.games/blog/immersion-hombrew-rules</guid>
            <category><![CDATA[d&d]]></category>
            <pubDate>Mon, 05 Jun 2023 00:00:00 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Humans. Never. Change.]]></title>
            <description><![CDATA[Procedural Generated Action-Horror: An innovative action-horror shooter that strands players aboard the leaderless spaceship "Amber Hawk". A unique AI and dynamic level design create a gripping experience.]]></description>
            <link>https://luftikus.games/blog/humans-never-change</link>
            <guid isPermaLink="true">https://luftikus.games/blog/humans-never-change</guid>
            <category><![CDATA[game dev]]></category>
            <category><![CDATA[project]]></category>
            <category><![CDATA[ai]]></category>
            <pubDate>Fri, 10 Feb 2023 00:00:00 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Introducing New Players Into an Existing Campaign]]></title>
            <description><![CDATA[undefined: Integrating new players into an existing campaign requires tact and creative approaches. It's about creating a harmonious play experience that involves and enriches everyone at the table.]]></description>
            <link>https://luftikus.games/blog/new-players-campaign</link>
            <guid isPermaLink="true">https://luftikus.games/blog/new-players-campaign</guid>
            <category><![CDATA[d&d]]></category>
            <pubDate>Sun, 15 Jan 2023 00:00:00 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[What Godot Does Better Than Unity]]></title>
            <description><![CDATA[undefined: Godot gives developers decisive advantages through open-source access, ease of use, and flexibility, while the engine brings fresh perspectives to game development.]]></description>
            <link>https://luftikus.games/blog/godot-vs-unity</link>
            <guid isPermaLink="true">https://luftikus.games/blog/godot-vs-unity</guid>
            <category><![CDATA[game dev]]></category>
            <pubDate>Tue, 25 Oct 2022 00:00:00 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[One D&D: Reading Between the Lines]]></title>
            <description><![CDATA[undefined: A look at the upcoming rule changes in One D&D reveals Wizards of the Coast's effort to improve existing systems without introducing a new edition.]]></description>
            <link>https://luftikus.games/blog/one-dnd-future</link>
            <guid isPermaLink="true">https://luftikus.games/blog/one-dnd-future</guid>
            <category><![CDATA[d&d]]></category>
            <pubDate>Sat, 20 Aug 2022 00:00:00 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Alignments in D&D]]></title>
            <description><![CDATA[An Attempt at an Explanation: A nuanced look at the alignment system in D&D 5e, which raises more questions than it answers, and an exploration of its potential benefits for DMs and players.]]></description>
            <link>https://luftikus.games/blog/dnd-alignments</link>
            <guid isPermaLink="true">https://luftikus.games/blog/dnd-alignments</guid>
            <category><![CDATA[d&d]]></category>
            <pubDate>Sun, 07 Aug 2022 00:00:00 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[A Little Elden Ring in Your D&D Adventure]]></title>
            <description><![CDATA[undefined: Bringing Elden Ring's mysticism and atmosphere into D&D. Insights into conflict, subjective truths, and living worlds create a captivating play environment that invites reflection.]]></description>
            <link>https://luftikus.games/blog/dnd-elden-ring</link>
            <guid isPermaLink="true">https://luftikus.games/blog/dnd-elden-ring</guid>
            <category><![CDATA[d&d]]></category>
            <pubDate>Wed, 27 Jul 2022 00:00:00 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Plot Armor in Homebrew D&D and How to Overcome It]]></title>
            <description><![CDATA[undefined: The loss of characters in homebrew campaigns raises questions about DMing and the balance between challenge and fun. A look at plot armor and randomness as factors in the game.]]></description>
            <link>https://luftikus.games/blog/homebrew-plot-armor</link>
            <guid isPermaLink="true">https://luftikus.games/blog/homebrew-plot-armor</guid>
            <category><![CDATA[d&d]]></category>
            <pubDate>Wed, 06 Jul 2022 00:00:00 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Managing a Homebrew Campaign: Three Lessons]]></title>
            <description><![CDATA[undefined: Lessons from real-world DM experience shed light on the balance between preparation and improvisation. Strategies for note management and the right tools support effective, creative play.]]></description>
            <link>https://luftikus.games/blog/homebrew-management</link>
            <guid isPermaLink="true">https://luftikus.games/blog/homebrew-management</guid>
            <category><![CDATA[d&d]]></category>
            <pubDate>Wed, 27 Apr 2022 00:00:00 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Challenges of AI in the RTS Genre]]></title>
            <description><![CDATA[undefined: Real-time strategy games demand complex decisions that call for sophisticated AI solutions. This post gives an overview of the different levels of decision-making and their challenges in AI development.]]></description>
            <link>https://luftikus.games/blog/rts-ai-challenges</link>
            <guid isPermaLink="true">https://luftikus.games/blog/rts-ai-challenges</guid>
            <category><![CDATA[game dev]]></category>
            <category><![CDATA[ai]]></category>
            <pubDate>Thu, 17 Feb 2022 00:00:00 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Scribble Killer]]></title>
            <description><![CDATA[Mini Jam Gam #7: In an exciting 48-hour game jam, Scribble Killer was born, in which the player creates a city only to destroy it again with a ballpoint pen.]]></description>
            <link>https://luftikus.games/blog/scribble-killer</link>
            <guid isPermaLink="true">https://luftikus.games/blog/scribble-killer</guid>
            <category><![CDATA[game dev]]></category>
            <category><![CDATA[project]]></category>
            <pubDate>Thu, 10 Feb 2022 00:00:00 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Learning AI with Rule-Based Systems]]></title>
            <description><![CDATA[undefined: Rule-based systems enable adaptive AI in video games through predefined rules that respond to player strategies and dynamically adjust AI behavior.]]></description>
            <link>https://luftikus.games/blog/rule-based-systems</link>
            <guid isPermaLink="true">https://luftikus.games/blog/rule-based-systems</guid>
            <category><![CDATA[game dev]]></category>
            <category><![CDATA[ai]]></category>
            <pubDate>Sat, 05 Feb 2022 00:00:00 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Himmelfahrt]]></title>
            <description><![CDATA[Arcade Shoot 'em up: A project that awakens childhood memories. Born from a 30-day challenge, it offers exciting insights into development with Godot and a minimalist aesthetic.]]></description>
            <link>https://luftikus.games/blog/himmelfahrt</link>
            <guid isPermaLink="true">https://luftikus.games/blog/himmelfahrt</guid>
            <category><![CDATA[game dev]]></category>
            <category><![CDATA[project]]></category>
            <pubDate>Sun, 30 Jan 2022 00:00:00 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[What DMs Can Learn from the Art of Animation]]></title>
            <description><![CDATA[undefined: Animation and D&D share the art of bringing stories to life. The principles of animation offer valuable approaches for setting player expectations and intensifying experiences.]]></description>
            <link>https://luftikus.games/blog/dms-animation</link>
            <guid isPermaLink="true">https://luftikus.games/blog/dms-animation</guid>
            <category><![CDATA[d&d]]></category>
            <pubDate>Thu, 27 Jan 2022 00:00:00 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Listen Here You Little Sh*t]]></title>
            <description><![CDATA[Manasoup Game Jam 2021: An exciting look behind the scenes of a game made at the Manasoup GameJam 2021. Discover the challenges and creative process of a team competing in their first game jam within 48 hours.]]></description>
            <link>https://luftikus.games/blog/listen-here-you-little-sht</link>
            <guid isPermaLink="true">https://luftikus.games/blog/listen-here-you-little-sht</guid>
            <category><![CDATA[game dev]]></category>
            <category><![CDATA[project]]></category>
            <pubDate>Tue, 07 Dec 2021 00:00:00 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Game Development for the Gamebuino META]]></title>
            <description><![CDATA[undefined: A fascinating look into developing small games for the Gamebuino META. An experience shaped by limitations and creative solutions.]]></description>
            <link>https://luftikus.games/blog/gamebuino-meta</link>
            <guid isPermaLink="true">https://luftikus.games/blog/gamebuino-meta</guid>
            <category><![CDATA[game dev]]></category>
            <category><![CDATA[project]]></category>
            <pubDate>Wed, 17 Nov 2021 00:00:00 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Collision Detection With Spatial Hash Maps]]></title>
            <description><![CDATA[undefined: Spatial hash maps offer an efficient method for collision detection in 2D and 3D spaces by projecting spatial structures into one-dimensional hash tables, minimizing computational overhead.]]></description>
            <link>https://luftikus.games/blog/spatial-hash-maps</link>
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            <category><![CDATA[game dev]]></category>
            <pubDate>Fri, 12 Nov 2021 00:00:00 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[The First Steps of an Organic Homebrew Campaign]]></title>
            <description><![CDATA[undefined: A fresh approach to homebrew campaigns that reduces the creative workload while boosting player engagement. For a shared adventure full of danger and character development.]]></description>
            <link>https://luftikus.games/blog/first-steps-homebrew</link>
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            <category><![CDATA[d&d]]></category>
            <pubDate>Thu, 04 Nov 2021 00:00:00 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[2.5D Grid-Pathfinding in Stronghold Crusader]]></title>
            <description><![CDATA[undefined: A new approach to pathfinding in 2.5D graphics plays a central role in implementing strategy games. Innovative solutions to typical challenges show how agents navigate complex terrain efficiently.]]></description>
            <link>https://luftikus.games/blog/stronghold-pathfinding</link>
            <guid isPermaLink="true">https://luftikus.games/blog/stronghold-pathfinding</guid>
            <category><![CDATA[game dev]]></category>
            <category><![CDATA[ai]]></category>
            <pubDate>Sun, 15 Aug 2021 00:00:00 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Minor Illusion: An Attempt at an Explanation]]></title>
            <description><![CDATA[undefined: An analysis of the illusion spell Minor Illusion sheds light on the complex relationship between perception and reality in D&D.]]></description>
            <link>https://luftikus.games/blog/einfache-illusion-dnd</link>
            <guid isPermaLink="true">https://luftikus.games/blog/einfache-illusion-dnd</guid>
            <category><![CDATA[d&d]]></category>
            <pubDate>Sat, 14 Aug 2021 00:00:00 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[A* Pathfinding in Video Games]]></title>
            <description><![CDATA[undefined: The use of the A* algorithm for pathfinding in video games is explained in detail, including its efficiency, challenges, and the integration of influence maps to optimize performance.]]></description>
            <link>https://luftikus.games/blog/a-pathfinding-in-videospielen</link>
            <guid isPermaLink="true">https://luftikus.games/blog/a-pathfinding-in-videospielen</guid>
            <category><![CDATA[game dev]]></category>
            <category><![CDATA[ai]]></category>
            <pubDate>Tue, 01 Jun 2021 00:00:00 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[A Narrative Approach to the Hide Action in D&D 5e]]></title>
            <description><![CDATA[undefined: A new approach to the Hide action in Dungeons & Dragons 5e promotes a consistent, understandable framework that supports both fun gameplay and narrative coherence.]]></description>
            <link>https://luftikus.games/blog/hiding-action-dnd</link>
            <guid isPermaLink="true">https://luftikus.games/blog/hiding-action-dnd</guid>
            <category><![CDATA[d&d]]></category>
            <pubDate>Sat, 13 Mar 2021 00:00:00 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Vapordrive]]></title>
            <description><![CDATA[Semester Project: Vapordrive combines innovative game mechanics with procedural environment generation and a nostalgic look. A unique experience that turns the everyday challenges of life into gameplay.]]></description>
            <link>https://luftikus.games/blog/vapordrive</link>
            <guid isPermaLink="true">https://luftikus.games/blog/vapordrive</guid>
            <category><![CDATA[game dev]]></category>
            <category><![CDATA[project]]></category>
            <pubDate>Tue, 17 Nov 2020 00:00:00 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[3D Autotile Wall Building]]></title>
            <description><![CDATA[undefined: A look into developing a 3D building system inspired by Stronghold Crusader. Challenges like autotiling and pathfinding offer exciting approaches to procedural generation in strategy games.]]></description>
            <link>https://luftikus.games/blog/exploring-wall-building</link>
            <guid isPermaLink="true">https://luftikus.games/blog/exploring-wall-building</guid>
            <category><![CDATA[game dev]]></category>
            <pubDate>Tue, 20 Oct 2020 00:00:00 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Level Design in the Hammer Editor]]></title>
            <description><![CDATA[TTT Castillo – Murder in the Fortress: A week of intensive level design, inspired by a Moorish castle, resulted in a complex Trouble in Terrorist Town map. Traitor rooms, fetch quests, and creative traps offer exciting mechanics for players.]]></description>
            <link>https://luftikus.games/blog/hammer-editor-level-design</link>
            <guid isPermaLink="true">https://luftikus.games/blog/hammer-editor-level-design</guid>
            <category><![CDATA[game dev]]></category>
            <category><![CDATA[project]]></category>
            <pubDate>Tue, 14 Jul 2020 00:00:00 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Shooter – Case Study]]></title>
            <description><![CDATA[undefined: A first-person shooter in Unity becomes an exciting playground for experimentation: from complex state management in the character controller to light optimization through light maps. Insights gathered for future projects.]]></description>
            <link>https://luftikus.games/blog/shooter-case-study</link>
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            <category><![CDATA[game dev]]></category>
            <pubDate>Fri, 17 Jan 2020 00:00:00 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Dungeon Deliverance]]></title>
            <description><![CDATA[Semester Project: Early insights into developing a 2D auto-scroller in Unity, the challenges of pixel art, and creatively shaping decisions within a limited scope of action during gameplay.]]></description>
            <link>https://luftikus.games/blog/dungeons-deliverance</link>
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            <category><![CDATA[game dev]]></category>
            <category><![CDATA[project]]></category>
            <pubDate>Thu, 31 Jan 2019 00:00:00 GMT</pubDate>
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